Getting Started

Scenes for Testing

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Demo Scenes for Testing

We have provided the following test scenes for your use. These are very simple scenes meant for testing the varied offerings that RTS Module has. Please keep this in mind during your testing.

Additionally its important to note that each unique scene is designed to end automatically to a Game Over scene utilizing our Game State Manager, and decisions given by Scenario Manager. I have preemptively made them this way for testing but will provide guidance in the Scenario Maker, for a guide & tutorial on how to modify it.

Each below scene settings are specifically controlled via the Game Manager screen with the below check boxes

  • RTS_Moving
    • This scene is setup to allow only player units (50) on the scene 
    • This scene allows you to easily move these respective units, individually or more by left clicking OR left clicking and dragging over the units you want to control
    • Check Boxes Used-
      • None
  • RTS_Wandering
    • Allows the same as above +
    • Units are set to wander on their own, at specific time frame intervals ( 7 seconds roughly)
    • Check Boxes Used-
      • Wandering
  • RTS_Attacking
    • Allows 50 player Units, as well as 50 enemy Units
    • Allows the player only characters to be controlled
    • Allows AI and Wandering to be active
      • Keep in mind this is a basic implementation
        • Designed to be basic, for ease of use, and ease of extendibility.
      • Settings can be changed for each unit type to make them stronger, faster, better health, etc., to make the fighting more realistic and and more powerful
    • Check Boxes Used-
      • State Machine, Wandering, Melee, Shooting
  • RTS_Resources
    • Allows you to control player units (5)
    • Simple gathering AI implemented allow the 5 Gathering Player to pull from the 3 provided for resources Nodes
      • These nodes randomly generate their amount of resource using already created resource maker templates
    • Check Boxes Used-
      • Wandering, Resource System
  • Game Over
    • Very simple Game Over scene. This is a “secondary scene” and is used to show the following:
      • Game State Manager switches scene to Game over based off decisions in the Scenario Manager.
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CONTENTS

Antimanual

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Developer and Links

How to Contact FishNet FirstGearGames: https://www.firstgeargames.com/ FishNet L

About FishNet

Meet the Developer of FishNet The developer of FishNet is known as FirstGearGame

Enhanced Guide: In-depth Features and Usage

⚓ FishNet Deckhand – Features & Access Levels The FishNet Deckhand bot is de

About FishNet Deckhand

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Quick Start Guide: Navigation Made Easy!

Commands Overview ⚓ FishNet Deckhand Bot Commands & Features The FishNet Dec

About this Guide

This Guides Purpose This guide is designed to be a comprehensive resource for un

FishNet Deckhand

FishNet – Networking Evolved

About this Guide

This Guides Purpose This Guide is intended to serve as a “Best Practices G

Deployment Explained

What do we mean by Deployment with MST? Deployment, specifically Software Deploy

Best Practices

Some of my best practices when utilizing MST Obviously, if not already done, alw

Master Server Toolkit

Developer and Links

Meet the Developer of MST The developer of the Master Server Toolkit is Vladimir

About MST

What is Master Server Toolkit This is an independent, free and at the same time

Third-Party Software Support

Advanced Projects – How to use

Use Case(s) If you are selling Unity Asset on the Unity Store, third-party resou

Individual Projects – How to use

Use Case(s) If you are a coder and/or small studio that would like to ONLY contr

Asset Store and Software Developers

Individual Developers

Scenes for Testing

Test Scene – Screens Below you will find the test screens used for the tes

Features and Menus

Software Menu / File Locations Creation Screen This is where you can easily crea

Installation

Best Practices Defines Creator Pro is a self-contained Unity Editor Extension th

Getting Started

Roadmap

Roadmap Expectations For clarity , the Roadmap below is our most current and pla

Introduction to Defines Creator Pro

What is Defines Creator Pro? Defines Creator Pro is a highly performant, Unity E

Defines Creator Pro

Roadmap

Roadmap Expectations For clarity , the Roadmap below is our most current and pla

Game Manager 2

Game Manager – Primary Settings The Game Manager Tab (also know as Primary

Melee and Shooting Combat

This section is being updated

Game Manager

What is the Game Manager? The Game Manager should be considered (as it usually i

Getting Started

Unit Manager

Unit Manager, what is it? The Unit Manager, in the simplest of terms, is a softw

Ammo System

This section is being updated

Unit Maker 2

Unit Modification and Management You can access the Unit Maker Sub Module, as in

Wandering System

This section is being updated

Resource Maker 2

What do I need minimally, to get these resources working in my game? To get this

Scenes for Testing

Demo Scenes for Testing We have provided the following test scenes for your use.

Spawn Generator

This section is being updated

Terrain Creator & Modifier

This section is being updated

Scenario Maker

This section is being updated

Game State Maker

This section is being updated

AI Maker

This section is being updated

Unit Maker

What is Unit Maker? Unit Maker (also known as “Unit Blueprint Maker“

Resource Maker

What is Resource Maker? Resource Maker, in the simplest of terms, is a software

Features & Menus 2

This section below will further breakdown the descriptions of the software avail

Features & Menus

Why an entire 2 sections for Features & Menus? The RTS Module, is a Module b

Introduction to the RTS Module 1.0

Before we dive deep into what RTS Module is, its make up, features, and so on&#8

Installation

Best Practices The following Installation Steps will be needed to properly insta

RTS Creation Software

RTS Module – for Game Creator 1.0

Excerpt about our software solutions

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