60+ Structured Commands Across 8 Categories
The AI gets access through clear command families rather than vague improvisation. That leads to better consistency, safer execution, and stronger traceability.
The eight categories are: Management, Query, Create, Modify, Delete, Control, FileSystem, and Workspace. Each category handles a specific part of the development workflow, from project selection to file operations to scene manipulation.
Structured commands mean the AI does not guess. It uses validated, well-defined actions that GameCatalyst checks before execution. Every command has a defined set of parameters, expected behaviors, and safety boundaries.
What this means in practice:
When you ask the AI to create a cube, it sends a validated object.create command with specific parameters. When you ask it to add a Rigidbody, it sends component.add. Every action is traceable, repeatable, and governed by the permissions you set.