Architecture at a Glance Estimated reading: 0 minutes 3 views GameCatalyst uses a layered architecture because in active Unity development, recompiles happen, sessions can break, and tools can feel fragile. The layered design addresses all of that. DocumentsWhy Layered Architecture Matters Architecture at a Glance - PreviousHow the Communication Flow WorksNext - Architecture at a GlanceWhy Layered Architecture Matters