Login Register

How the Communication Flow Works

Estimated reading: 0 minutes 4 views

The big picture looks like this:

AI Client → Conductor → MCP Bridge → Discovery Server → Engine Instance → Handler → Engine APIs

That flow matters because it shows how GameCatalyst turns a natural-language request into a governed engine action.

Engine integration (multi-language):

  1. Unity Adapter (C#) — the current full implementation and primary engine experience
  2. Unreal Adapter (C++ / Blueprint) — part of the architectural direction and future expansion path
  3. Godot Adapter (GDScript) — also part of the multi-engine vision and planned structure

Why this matters to you:

  • AI requests are routed through structure, not chaos
  • Project selection and system discovery stay coordinated
  • Handlers determine how work is performed
  • Engine APIs are reached through a managed flow
  • Future engine support has a clearer architectural path
Share this Doc

How the Communication Flow Works

Or copy link

CONTENTS