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Planning as a Feature

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Workspace planning is a major strength. It helps the AI break bigger requests into manageable steps, track work over time, and surface what still needs validation.

Pre-plans and live plans:

GameCatalyst supports both thinking ahead and executing with structure. Pre-plans let you draft ideas before committing. Live plans track active work with real-time progress. That makes it easier to go from idea, to design, to implementation with far less confusion.

Plan structure:

Plans include phases, features, and individual tasks. Each task goes through a lifecycle: start, implement, verify, complete. You can approve, bypass, pause, or add comments at any level. The Plan Wizard provides a visual interface for managing all of this directly inside the Unity Editor.

Why planning matters:

Anything beyond a simple one-step task benefits from a visible plan. Plans create accountability, traceability, and a clear record of what was done and why. They transform AI-assisted development from a series of disconnected commands into a structured, reviewable workflow.

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Planning as a Feature

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