Local-First Privacy
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GameCatalyst is designed around local-first access. Project files, scenes, scripts, and assets stay with the user. The product is not built around shipping your work to Vexstorm Studios.
What stays local:
- All project files — scenes, scripts, assets, and prefabs are never uploaded
- All databases — session data, plan history, and configuration are stored locally
- All processing — commands execute locally, no cloud processing of your project data
What GameCatalyst does NOT do:
- No telemetry — GameCatalyst does not phone home
- No data monetization — your data is not sold or shared
- No auto-attached data — support tickets contain only what you explicitly type
Your game. Your data. Your control. Always.
The honest truth: AI can still make mistakes. That is why one of the healthiest recommendations is also one of the simplest — save your work before each session. That is normal development wisdom. It is even wiser when AI is part of the workflow.