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Multi-Layer Protection

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GameCatalyst does not rely on a single checkbox to keep things safe. It uses layers.

  • Multi-layered gating — Multiple permission checks at different levels of the system
  • Explicit command permissions — Every command can be individually enabled or disabled
  • Project-aware restrictions — Different projects can have different permission levels
  • Containment for file access — The AI cannot reach outside your project directory
  • Dry-run defaults for riskier operations — See what would happen before it happens
  • Protected paths — Critical directories (.git, Library, Temp, Logs) are always shielded
  • Plan gating and review points — Multi-step operations require your approval
  • Visible health and status information — You can always see what is running

That layered approach matters because if one setting changes, the entire safety model does not suddenly collapse.

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