Author: zelixsphere
-
Best Practices
—
by
Some of my best practices when utilizing MST Obviously, if not already done, always back up your project before you upgrade any of your software. If you are experiencing any form of Unity console error issues with MST, be sure that Unity has its API compatibility set to “.NET Framework” and backend to Mono. This…
-
Developer and Links
—
by
Meet the Developer of MST The developer of the Master Server Toolkit is Vladimir Anisimov but is better known as Aevien. They have been developing Master Server Toolkit for longer than 3 years and are very active with their family, community, software development. How to Contact MST The developer of MST can be contacted via…
-
About MST
—
by
What is Master Server Toolkit This is an independent, free and at the same time powerful solution to many of the problems you face when developing online multiplayer games and applications. Among those problems are: User registration and authorization Every multiplayer game, keeps the accounts of players. And for this purpose, there are many services…
-
Advanced Projects – How to use
—
by
Use Case(s) If you are selling Unity Asset on the Unity Store, third-party resources, and/or have many coding partners, then you’re in the right place! If you are a coder and/or small studio that would like to ONLY control your specific Unity Instances and Game Developments, and are not selling software on the Unity Asset Store, third-party,…
-
Individual Projects – How to use
—
by
Use Case(s) If you are a coder and/or small studio that would like to ONLY control your specific Unity Instances and Game Developments, and are not selling software on the Unity Asset Store, third-party, and/ or control the coding of all Unity Editors that would interact with your software (that your coding), then you are in…
-
Scenes for Testing
—
by
Test Scene – Screens Below you will find the test screens used for the test scene for reference of steps to take, and test the system.