Human-in-the-Loop by Design
Estimated reading: 0 minutes
5 views
GameCatalyst was built around a core philosophy: The human is always in control.
This is not a feature we added later. It is the foundation the entire system was designed on. Every command, every file operation, and every engine interaction flows through permission checks that you configure.
You can:
- Block or unblock individual commands — Toggle any of the 60+ commands on or off from the Dashboard
- Restrict file system access — Control whether AI can create, edit, delete, copy, or move files, with each operation type gated independently
- Enable dry-run mode — File operations default to simulation mode, showing you what the AI would do without actually doing it
- Limit session capabilities — Control which tools are available to the AI at the project level
- Approve engine-level permissions — Decide exactly how deep AI access goes into your live editor environment
AI does not run freely inside your project. It operates strictly within the boundaries you define.