User Control and Flexibility Estimated reading: 0 minutes 7 views Our guiding principle: GameCatalyst can be as involved in your project as you want it to be — or as uninvolved as you want it to be. The choice is entirely yours. DocumentsThe Guiding Principle Human-in-the-Loop by Design User Control and Flexibility - PreviousHow GameCatalyst Handles AI for End UsersNext - User Control and FlexibilityThe Guiding Principle