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Everyday Commands: Managing Your Project

Management Commands for Project Control

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Management commands handle project discovery, selection, and system info. They are always available — even before you select a project.

Key commands:

  • list_all_projects — Shows registered Unity projects with names, engines, status. Usually the first command in any session.
  • select_project — Selects a project. Requires your explicit request — Vex never auto-selects, even with one project available.
  • deselect_project — Returns to management-only mode.
  • get_current_project — Shows the selected project and its status.
  • get_available_tools — Lists available commands with a change diff.
  • get_tool_info — Detailed docs for a specific command. Vex uses this for pre-command knowledge checks.
  • what_is — Queries the WhatIs knowledge base on any topic.
  • help — System help on various topics.
  • force_state_sync — Forces a state resync for debugging.

Project selection rule: Vex never auto-selects. Even with one project, Vex lists it and waits for you to say “select that project.” This prevents accidental operations on the wrong project.

Example:

  1. You: “What projects are available?”
  2. Vex calls list_all_projects: “MyGame (Unity) — Online”
  3. You: “Select MyGame”
  4. Vex calls select_project: “Selected MyGame. 62 tools available.”

Now engine commands are unlocked.

The what_is command:

The what_is command deserves special mention. It queries the WhatIs knowledge base for information about any GameCatalyst topic — commands, features, architecture, troubleshooting. Vex uses this for pre-command knowledge checks (looking up unfamiliar commands before calling them) and you can use it too by asking Vex “what is workspace.plan” or “what is DAP.”

State management:

The get_engine_status command shows system-wide engine status. The get_project_status command gives detailed project information with troubleshooting hints. The tools_available command provides a quick summary with tool counts per category. These are useful when something seems wrong — they give you and Vex a diagnostic snapshot of the system.

Force sync for debugging:

The force_state_sync command forces all components to resynchronize their state. Use this if you notice stale information or inconsistencies after a network hiccup or unusual recompilation. It is rarely needed but helpful when things get out of sync.

Multiple clients, independent sessions:

If you connect multiple AI clients simultaneously, each gets its own independent session with its own project selection and permission state. One client might be working on Project A while another browses project listings. Management commands keep each session isolated and organized.

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