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The Autonomy Level Slider: Cautious, Balanced, High

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The Autonomy Level slider controls how independently the AI works. It’s a scale from 0 to 100 that determines when the AI pauses to ask for your input versus when it proceeds on its own.

Where to find the Autonomy Level slider:

  1. Open the Dashboard Settings → AI tab
  2. In the “AI Intelligence” section, you’ll see the “Autonomy Level” slider
  3. Drag the slider to set your preferred autonomy level (0-100)

The three autonomy ranges:

Cautious (0-49): Maximum Oversight

In Cautious mode, the AI confirms each major step with you before proceeding. It works like a junior developer who asks for approval frequently.

Behavior:

  • AI presents a plan and waits for approval
  • AI confirms before each phase or major task
  • AI asks clarifying questions when ambiguity exists
  • AI pauses when encountering unexpected results
  • AI reports progress after each completed step

Best for:

  • Learning how GameCatalyst works
  • Working on critical or unfamiliar features
  • Projects where mistakes are costly
  • Developers who prefer hands-on control

Balanced (50-79): Independent with Checkpoints

In Balanced mode, the AI works independently but pauses for important decisions, user comments, and divergent situations. It’s like a mid-level developer who knows when to ask for input.

Behavior:

  • AI executes approved plans without step-by-step confirmation
  • AI pauses when user leaves a comment on a plan or task
  • AI asks for guidance when multiple valid approaches exist
  • AI reports issues but attempts recovery before asking for help
  • AI acknowledges all user comments before advancing

Best for:

  • Most developers and most projects
  • Balancing speed with oversight
  • Collaborative workflows where you provide occasional guidance
  • Projects where you trust the AI but want checkpoints

High (80-100): Maximum Automation

In High mode, the AI proceeds independently and only stops for critical blockers. It works like a senior developer who makes decisions autonomously.

Behavior:

  • AI creates and executes plans without waiting for approval (if plan approval is off)
  • AI makes implementation decisions without asking
  • AI only pauses for critical errors or blockers
  • AI handles ambiguity by choosing the most reasonable approach
  • AI reports completion summaries rather than step-by-step progress

Best for:

  • Experienced developers who trust AI assistance
  • Rapid prototyping and iteration
  • Repetitive tasks where the approach is clear
  • Projects where speed is more important than oversight

How autonomy level affects AI behavior:

The autonomy level is injected into the AI’s behavioral directives. When the AI connects, GameCatalyst tells it:

  • Cautious: “Confirm each major step with the user before proceeding”
  • Balanced: “Work independently but pause for user comments, ambiguity, and divergent decisions”
  • High: “Proceed independently, only stopping for critical blockers”

The AI adjusts its behavior accordingly throughout the session.

Combining autonomy with other safety features:

Autonomy level works alongside other safety features:

  • Dry-run mode — Still active regardless of autonomy level. High autonomy doesn’t bypass dry-run.
  • Protected paths — Still enforced. High autonomy doesn’t grant access to protected directories.
  • Permission gates — Still checked. High autonomy doesn’t enable disabled commands.
  • Plan approval — Can be combined with any autonomy level for additional control.

Think of autonomy level as controlling the AI’s decision-making independence, not its safety constraints. Safety features remain active at all autonomy levels.

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